Construction Ordinance 316
Stormwind Exile
Based off concept art from The World of Warcraft Movie props and concepts of the Stormwind Guards
Learned a lot! Might change a little.
Was done for my Gnomon Texturing 2 Class - Using Substance Painter Maya and Vray
Many thanks to my teacher Robby Branham and my friends Angie and Danny!
http://robbybranham.com/
https://www.artstation.com/artist/angela_rico
https://www.artstation.com/artist/danprks
DeadSpace Segment
Concept By Jens Holdener
Originally my Intro to Maya environment - Thanks to Max Dayan
Relit in Lighting 1 - Thanks to Richard Daniels
Final critiques from Robby Branham
I should of re-shaded this scene and retouched it before relighting. But I think following through is the better option here!
Solemn Souls
Houdini 1 Gnomon Final. Final Environment. With Robby Branham.
Awesome workflow for environments. Incomparable really.
Excited to continue and do some cool environments in the future.
Thanks to my friends Evan and Angela for guidance as well.
BlobBot
Hard-Surface Texturing Final for Gnomon. Instructor Yinglie Yang
First Mari project!
Also credit to Nicholas Hodgson. Helping transition from substance painter to mari and his bullet displace.
Modeled based on "FlyingDebris" Mech Suit
https://www.deviantart.com/art/Mech-suit-177173677
Shadow Colossus Creature Design
Creature Design for a new design in Shadow of The Colossus World. He's got a pet rock and he swings his pet rocks children as flinging baby rock projectiles!
For Creature Design in Jared's Class! He was an awesome teacher and brought a lot of energy and never let people feel left out no matter what part of the skill mountain you're on :).
https://www.artstation.com/jaredkrichevsky
Diablo Cultist, Base Sculpt. Also during my transition to FX. Learned a lot of techniques in Zbrush thanks to Eric J. Valdes.