Construction Ordinance 316

Construction Ordinance 316

Stormwind ExileBased off concept art from The World of Warcraft Movie props and concepts of the Stormwind Guards  Learned a lot! Might change a little.  Was done for my Gnomon Texturing 2 Class - Using Substance Painter Maya and Vray  Many thanks to…

Stormwind Exile

Based off concept art from The World of Warcraft Movie props and concepts of the Stormwind Guards
Learned a lot! Might change a little.
Was done for my Gnomon Texturing 2 Class - Using Substance Painter Maya and Vray
Many thanks to my teacher Robby Branham and my friends Angie and Danny!

http://robbybranham.com/
https://www.artstation.com/artist/angela_rico
https://www.artstation.com/artist/danprks

DeadSpace SegmentConcept By Jens Holdener  Originally my Intro to Maya environment - Thanks to Max Dayan  Relit in Lighting 1 - Thanks to Richard Daniels  Final critiques from Robby BranhamI should of re-shaded this scene and retouched it before rel…

DeadSpace Segment

Concept By Jens Holdener
Originally my Intro to Maya environment - Thanks to Max Dayan
Relit in Lighting 1 - Thanks to Richard Daniels
Final critiques from Robby Branham

I should of re-shaded this scene and retouched it before relighting. But I think following through is the better option here!

Solemn SoulsHoudini 1 Gnomon Final. Final Environment. With Robby Branham.  Awesome workflow for environments. Incomparable really.Excited to continue and do some cool environments in the future.  Thanks to my friends Evan and Angela for guidance as…

Solemn Souls

Houdini 1 Gnomon Final. Final Environment. With Robby Branham.
Awesome workflow for environments. Incomparable really.

Excited to continue and do some cool environments in the future.
Thanks to my friends Evan and Angela for guidance as well.

BlobBotHard-Surface Texturing Final for Gnomon. Instructor Yinglie Yang  First Mari project!Also credit to Nicholas Hodgson. Helping transition from substance painter to mari and his bullet displace.Modeled based on "FlyingDebris" Mech Suit  https:/…

BlobBot

Hard-Surface Texturing Final for Gnomon. Instructor Yinglie Yang
First Mari project!

Also credit to Nicholas Hodgson. Helping transition from substance painter to mari and his bullet displace.

Modeled based on "FlyingDebris" Mech Suit
https://www.deviantart.com/art/Mech-suit-177173677

Shadow Colossus Creature DesignCreature Design for a new design in Shadow of The Colossus World. He's got a pet rock and he swings his pet rocks children as flinging baby rock projectiles!For Creature Design in Jared's Class! He was an awesome teach…

Shadow Colossus Creature Design

Creature Design for a new design in Shadow of The Colossus World. He's got a pet rock and he swings his pet rocks children as flinging baby rock projectiles!

For Creature Design in Jared's Class! He was an awesome teacher and brought a lot of energy and never let people feel left out no matter what part of the skill mountain you're on :).
https://www.artstation.com/jaredkrichevsky

tyrael_lut_beauty.jpg
Diablo Cultist, Base Sculpt. Also during my transition to FX. Learned a lot of techniques in Zbrush thanks to Eric J. Valdes.

Diablo Cultist, Base Sculpt. Also during my transition to FX. Learned a lot of techniques in Zbrush thanks to Eric J. Valdes.

DarkCultist_cam1_hr_publish.jpg